How Rust Trait Works Internally
· 4 min read
Rust's traits are a powerful feature that enables polymorphism and code reuse. Internally, traits are implemented using a combination of static dispatch (monomorphization) and dynamic dispatch (vtable) mechanisms, depending on how they are used. Here's a detailed breakdown of how traits work internally:
1. Trait Definition
A trait defines a set of methods that types can implement. For example:
trait Draw {
fn draw(&self);
}
This is essentially a blueprint for behavior that types can adhere to.